This website was done using Javascript, CSS3 and HTML5, and jQuery. This website is responsive. No frameworks used.
The purpuse of this website is to create a beautiful web layout and to display some of my work during my IT engineering studies at Oulu university of applied sciences.
A survival game I made using Unity and C#. It is deployed to the web. Click the Unity icon above to play it.
Note that keyboard and mouse are needed
To create this app I used react, nodejs, express, mongodb, redux.
It is deployed to the web. Click the icon above check it
The app consists on a list of items that are fetched from the database to be displayed. If the user is not logged in , he can only watch the item, but he can't add new items. After registering, the user can log in and add/delete items.
Motion detection system, capable of collect data through the usage of sensors, with the intention of knowing how many persons are moving by the location where the sensor is placed.
Software used:
-Python in order to interact with the sensors to obtain and process sensor readings.
-MySQL database server in order to store collected data.
-Web interface to display the results.
The project structure consisted on a raspberry pi as a publisher, sending the data collected from the sensor to a MQTT broker server. Then, another server was subscribed to the topic the raspberry pi was publising to, collecting the PIR sensor data to store it on a MySQL database.
finally, the data was displayed using a web interface, by queries to the database.
I participated in the development of an Android app, using Android Studio and Java. My work consisted in, among other things, accesing to device's built-in sensors, displaying information obtained from gps such as speed, location and displaying orientation in a user-friendly way.
The data was pulled from the database, by queries to display activation times in a defined time range.
The player appears in a prefedifned point when the game starts. The camera chases the player as he walks around the map. The enemies appear in different spawn points pre-defined in the map automatically at a defined time interval (every 15/20 seconds, depending on the settings of the spawn point). Power-ups appear in a simmilar way. The player starts with a level of health, and can keep con getting power ups, until maximun health is reached. When health is 0, the game is terminated. There is a healthbar to display health level. Enemies have a script to wander around the map, but when the player passes trough a circle collider, a chasing script is triggered, so enemies start to chase the player until the player is out of the circle collider.